Literature
Rote no more: Hands-on approaches infuse freshness to education (Education Feature)
New Delhi, Feb 22
 Rote learning techniques have long-plagued the Indian education system, where even "science is taught like history".
Infusing
 freshness into a system where earning maximum grades takes priority 
over understanding, experts have come up with solutions like teaching 
mathematics through video games - allowing students to go beyond the 
obvious.
"In our classrooms, science is taught like history - 
students are 'told' about the concepts but don't get to explore, 
experience or challenge! Our labs encourage children to find and verify 
what is written in the book rather than explore and challenge concepts,"
 Rakesh Kumar, founder, Experifun, told IANS.
Started in 2012, 
Experifun designs and develops curriculum-based affordable, innovative 
and exploratory products for exploring in-classroom science concepts.
They
 allow students and teachers conduct innovative science experiments and 
activities. The offering contains various kits covering the entire gamut
 of science for curricula like Central Board of Secondary Education 
(CBSE), the Indian Certificate of Secondary Education (ICSE), Cambridge,
 International Baccalaureates and state boards.
Agreed Priyadeep 
Sinha, founder, Gyan Lab - a start-up working in the K-12 (Kg-Class 12) 
education space striving for fun in learning - said education today 
needs to be more "application-based".
"What we deeply need to 
realize and understand is that a 90 percent in exams should not be the 
ultimate goal of learning since, in the real world, if you cannot apply 
what you have learnt, you lose out to others who may not have scored 
better but can apply knowledge better. And to bring about a change in 
how education happens in this country, we need to realize that a child, 
not a teacher, should be at the centre of the learning process in a 
classroom," Sinha told IANS.
According to the India Labour Report
 2007 by TeamLease Services staffing company, 90 percent of employment 
opportunities require vocational skills but 90 percent of our colleges 
and schools output has bookish knowledge and that 57 percent of India's 
youth suffer from some degree of unemployability.
The report also
 said that "the present education system focuses on knowledge and 
rote-based learning, rather than on developing broad abilities of 
application. While there have been numerous government committees set up
 that have recommended changes in the course content and examination 
pattern, little has been done to transform the system."
"There 
should be a 'hands on' approach that is geared more towards problem 
solving rather than on 'memorizing without understanding'," it said.
Gyan
 Lab and Experifun are not the only initiatives that intend to engage 
students with education, encouraging them to apply their understanding 
to better use.
There are others like Nayi Disha, which builds 
educational-based computer games for preschool children and ThinkLABS, 
which instills a scientific temper in school students through innovative
 programmes and prepares college students for careers in embedded 
systems and robotics.
"We are using Experifun science kits in our
 school for past one year. Interest levels and conceptual understanding 
of students in science subject have improved as they can relate the 
concepts in the book with application in the real," Manish Kumar, 
founder and country director, Seed Schools, Hyderabad, told IANS.
So, what do Nayi Disha games teach?
"All
 our games are centred around baby alien Kaju, and the world around him.
 Each game starts with a visually rich story, where Kaju comes across 
something peculiar, gets into trouble, or has to help somebody out. As 
humans, we forget theories and formulas, but stories are something we 
latch on to. Starting out with a story really builds a bridge between 
the child and the concepts she is learning," Nayi Disha Studios 
co-founder Kartik Aneja told IANS.
He added that once the story is played, children have to help Kaju achieve a particular set of tasks through physical movements.
"No
 keyboard or mouse is used by the children. They jump, clap, flap, 
jiggle and wiggle to solve learning problems. Our games cover topics in 
math, languages and general knowledge (which includes science)," he 
said.
Shivangi Gaur, a parent, said that children prefer activities that keep them engaged while also help them learn new concepts.
"Such
 initiatives are needed as they keep students engaged and help them 
understand concepts better. A lot of times, I rely on platforms like 
YouTube to add extra audio-visual touch while teaching my child. And to 
my surprise, he then understands it better," Gaur said.
(Shweta Sharma can be contacted at shweta.s@ians.in)
	
	
	
	
	
	
	
	
	
	
	
	
	